Live Shopping HELLO App
0→1 social commerce app, approved by C-level. Reached 100M+ viewers across 5,000+ live streams and 300+ creators.
Overview
HELLO was built to help a TV-first retailer become creator-led and mobile-first. I led Design from concept to scale across three teams and three product surfaces.
My direct contribution: hands-on Designer
Discovery + Conception + V1
- Sole designer from day 0: owned the full concept
- Ran discovery: user interviews, competitive analysis, behavioral hypothesis
- Designed the full IA, navigation, and core UI for V1
- Built and tested prototypes with real users to validate the creator discovery loop
- Created scenario-based concepts and trade-off presentations for board approval
- Made the build vs buy recommendation for the livestream player, with UX and technical rationale
Team & collaboration
Scale + Post-launch
- Led design strategy across 3 product teams and 3 surfaces
- Set direction and owned cross-team trade-offs and high-risk decisions
- Ran weekly critique cadence and quality gates across teams
- Maintained cross-surface consistency: consumer, creator, partner apps
- Defined instrumentation: adoption, engagement, and retention signals
Duration: 2020–2024. Surfaces: consumer app, creator streaming and academy app, service partner management app.
Impact
- 2.3× higher return likelihood for users who followed at least one creator
- 5,000+ live streams shipped on the platform
- 300+ creators activated and scaled
- 250+ hours of live content per month at peak
- 100M+ cumulative viewers reached
The Problem
HSE relied heavily on teleshopping, serving a loyal but aging audience. TV viewing was declining, younger audiences discovered products via creators, and HSE’s web and app were conversion-focused, not engagement-focused.
The question was simple: could we translate live selling into a digital-native product that drives repeat usage without damaging the core business?
The Hypothesis
If we combined creator-led entertainment with clear commerce intent, users would build habits around creators and return for live streams.
How I Led
This project had two distinct modes. Pre-launch, I worked as the sole designer: individual contributor, hands-on, accountable for every pixel and decision. Post-launch, I shifted to design lead across three product teams.
Pre-launch: Designed by me, personally
- Full IA and information architecture for the consumer app
- Core UI for V1: onboarding, home feed, creator profile, livestream player, checkout integration
- User research and prototype testing to validate navigation and creator discovery
- Scenario-based concepts and trade-off decks for board approval
- Build vs buy evaluation and recommendation for the livestream player
- Design system foundations for HELLO: tokens, components, spacing
Post-launch: Led the team
- Set design direction and strategy across 3 product teams
- Aligned Product, Engineering, and senior stakeholders on priorities
- Ran weekly critique cadence and quality gates across surfaces
- Stayed hands-on in high-risk flows: player evolution, follow redesign, creator onboarding
- Defined and tracked instrumentation: adoption, engagement, retention signals
Key Decisions
1. Recorded replays to prevent empty sessions
Early livestream supply was limited. Empty sessions kill first-time experience. We introduced recorded replays to stabilize the loop while supply ramped up.
2. Follow as the retention driver
We discovered that following a creator was the strongest predictor of return behavior. We redesigned creator profiles, added follow entry points, and surfaced follow consistently across the journey.
3. Livestream player evolution, build vs buy
We launched with a third-party player to learn fast. After validating demand, we built a custom player to enable better performance, multiple products, vouchers, and integrated follow.
How I Measured Success
- Adoption: Follow at least one creator
- Engagement: time spent, streams watched, interactions
- Retention: return rate
- Supply: active creators, livestream hours
Outcome
The product validated the behavioral loop. Scaling exposed constraints: marketing investment and assortment adaptation did not fully materialize, and brand perception limited how far expectations could reset.
Leadership discontinued the HELLO brand and integrated the strongest concepts into HSE’s core web and app platforms, while social commerce capabilities continued.
Takeaway
Leading a C-level-approved 0→1 social commerce product taught me how to align teams around one behavioral metric and scale a capability through strategic pivots.